Mortal Kombat X... and SCV?

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I like cheerful games, like Banjo-Kazooie and Little Big Planet. But, boy, do I also like ultra violence and gory ones, like in God of War and Hotline Miami. And, of course, Mortal Kombat. Needless to say, I'm hyped about MKX, but the recent news that mention that the game is going to feature a time skip and introduce a lot of new characters is a surprise. After all, I like series adding new characters, as I like looking at character designs.

However, this happened not long ago, with Soul Calibur V. Before anything, let me link to one of my favorite Soul Calibur tracks:



Cool.

Anyhow, here's the problem. I didn't know too much about the Soul Calibur lore by the time I played the 4th. So, when the 5th got advertised with a focus on new characters and a time skip, I thought that it'd be a great point to start. I'd see everyone in a new situation and start from there.

And that's how Soul Calibur V became the game that has disappointed me the most, even more than Jak 2 (mind you, I liked that game a lot, but that doesn't mean it didn't disappoint, because it did)

If you're a SCV fan, bear with me for a second. It's a great fighting game, and the character creator is superb. It also has all of my favorite characters from the series (Other than Zasalamel, but meh, I can't have everything).

But the story mode and the new characters, which I was looking forward to, were a complete and huge mess (by the way, I'm being very subjective):

  • The plot is uninteresting, predictable and boring 2/3 of the time. The last bit and the plot twists were glorious, but I was very upset by the time I reached them.
  • The main characters didn't appeal to me at all. I can understand why Sigfried wouldn't be the focus anymore, but the new guys just don't cut it. Patroklos started as an overdramatic cocky jerk that needed to mess up with stuff to become an overdramatic cocky... something. He doesn't get much better. He still cares only about his sister and nothing else, which he shouldn't even care about if he didn't know her at all. Come on. They gave him the Soul Calibur to thelp them in the fight,but he fled. Then, when he came back and understood what it meant to have the sword... he left again. But really, he's too dramatic for everything. I still laugh when I remember the "I'm going to live the rest of my life with my sister" line.
  • Pyrrha is almost as bad. The game tried too hard to make me feel sorry for her and to suffer along, and it didn't pay off. It's clear that Tira is not her friend, and that she keeps putting Phyrra in horrible situations. Pyrrha knows she'd good with the sword, and she knows she has to fight to protect herself (and kill others in the process). Why doesn't that apply to Tira? Besides, Patroklos didn't know she was a malfested. No one knew, not even her (and if Tira told her, why didn't she tell his brother sooner?). So why wouldn't she run from Tira and have a normal life? If Tira took care of her for so many years, why isn't Pyrrha more like Tira, caring less about the others and growing up to be a murderer or something? Why is she so good?
  • Well, guess what. It is explained... somewhere. Not in the game. I just researched that on the internet. It's in the wiki and all. Where did people come up with this stuff? Why isn't it in some encyclopedia inside the game or something? No bios? Not that I could find, at least.
  • Not only are they unappealing or hard to understand, but the universe literally goes around those 2. Astaroth HAPPENS to meet the siblings, who also run into each other casually, after Patroklos walks in and out the anti-Nightmare whatever. He also coincidentally meets up with Ivy, who never tells him in which country she is living, and Patroklos still manages to find her without problems later. This, not before being told that he needed 3 amulets or something, which Patroklos finds immediately after reaching Asia(?), and wins them all in a single fight (of course, he recognizes the never-seen-before artifacts, and also completely trusted Ivy. Obviously, he also had the resources and time to go around the world for this stuff and go back before Phyrra did irreparable damage to stuff).
  • The new characters have GREAT designs, but are introduced very poorly to the story. The girl with the orb? She says cryptic stuff, but you get to know nothing about her, and not even fight her. Who is Z.W.E.I.? No one ever wonders. Why is the monkey boy obsessed with food? What's up with the ninja's successor?
  • Worse: The game had no arcade edings, which also took away the character development that the story mode missed. Also, missing from the past game, no soul links thing to know which character is an ally or enemy of who. The game does it best to avoid saying as much as possible about the new characters.
See? That's the kind of stuff I fear. It was supposed to feel like an entry point, and it still kept the players in the dark unless they were willing to do internet research. In contrast, Mortal Kombat's latest game's story mode was satisfactory and movie-like. Not without its silly stuff, but many characters got a good time at the spotlight (gotta love Johnny Cage). It was a sequel, yes, but it explained just enough of the past games before rebooting the story. Afterwards, all you have to do is take Raiden's words for granted, nod silently, and see what happens next. There are bios, there are endings, and the challenges tell a bit about the relationships between some characters as well.

Now, this is why I'm kinda worried. Both games, MKX and SCV, feature a timeskip and try to focus on the new characters. It didn't work for SCV, so I'm hoping that MKX can pull the trick. I mean, it's makes sense to have a whole new cast, considering what happened in the latest game (For a game with Mortal in its name, not many people stay dead for long). 

That's my rant of the day. Let's see if I can draw some proper stuff now. I leave you with Mortal Kombat's Stryker's ending:



:icontorodanceplz:

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Ryuhza's avatar
Yeah, I've been a huge SoulCalibur fan, but outside of core gameplay, good online, and a really great character creator (which suffers oddly in a few places, like face selection), it was kind of a wreck. That's the sentiment I gather from most other SC fans too, and many believe that the game was rushed out the door.

Hopefully they can fix everything if a sequel ever comes about.